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Oddworld: Stranger’s Wrath HD [Review]

Console online marketplaces are chock full of shiny new ports of old video game titles from yesteryear. On XBLA you can snag a copy of Banjo Kazooie. On the Wii’s Virtual Console, you can download tons of games from Super Mario RPG to The Legend of Zelda: Majora’s Mask. The PS Store is no exception. One of the newest additions is a rather strange one though. “Odd” if you will.

Oddworld: Stranger’s Wrath HD is solid title that oozes the otherworldly charm of those goofy cartoonish games we all played before Call of Duty busted in with clouds of debris and iron sights.

You play as a bounty hunter simply called Stranger in an old west-style town populated by talking chickens. Stranger is sick and pulling in ogre-looking outlaws that have been plaguing the sentient fowl is his way of earning enough “Moolah” to get his life-saving operation. Amidst all of this, Stranger gets wind of a town of creatures called Grubbs who are being terrorized by some sort of demon. He sets off to the town looking to solve the mystery of the monster and possibly his own origin.

Stranger’s Wrath allows you to lightly bounce back and forth between 1st person shooter and 3rd person platformer. The platforming sections are little more than enjoyable obstacles between sections of blasting outlaws with critters you pick up from the landscape. That’s right, the wildlife buzzing and jumping around are ammunition you need to hunt in order to replenish your stash.

There’s nine critters that Stranger can use in his double-barreled crossbow and each have their own unique attributes. The ammo ranges from the “Zappfly,” which look like a glowing wasp that shoots electricity like an insect stun gun, to “Fuzzles,” that are little more than toothy Tribbles. It’s quite satisfying when you lure a yammering outlaw into a trap of Fuzzles then zap him into the nearby lake.

It’s evident that a lot of care has gone into the update to the graphics and gameplay. It looks and feels crisp and clean. The artistic style of the game is a wonderful break from anything realistic and the voice acting is so delightfully over the top that you may let out a snort at some of the silly dialogue. The chickens sputter around in a high pitched southern drawl while Stranger sounds like if Mongo from Blazing Saddles was gargling gravel.

Whether you are a fan of the original game or just looking for something fun to shake off the realistic-shooter dust that’s been accumulating on your console, Oddworld: Stranger’s Wrath is definitely worth a look.

Or, you can just go back to sucking at Call of Duty.

Oddworld: Stranger’s Wrath HD is available on PSN for $14.99
An upcoming update will feature stereoscopic 3D and PS Move support.

Gamers Rejoice: Redcap’s Corner Re-Opening January 27th!

If you are like me, you remember a time when being a “gamer” didn’t mean you played Halo or Final Fantasy of Street Fighter. Being a gamer meant only one thing; you lived for role-playing games, the kind where all the graphics took place in your head and a die roll decided if you lived or died. (If you were a Level 1 Elf, it always meant you died. Always.)

Nowadays there are precious few places left where you can join in on a game of Dungeons & Dragons and enjoy a good, old fashioned dungeon crawl or even gather around a board game like Settlers and throw down with some friends. So the news that Recap’s Corner is re-opening Jan. 27th at its brand new location of 3617 Lancaster Ave., right on the Penn Campus, is welcome information to anyone with a 20 sided die and a character sheet.

To celebrate, Redcap’s Corner is holding an all day Dungeons & Dragons gaming event Saturday, Feb. 4th. It will include 5 Dungeon Masters running games for the novice gamer as well as adventures for the more experienced player. Dice, miniatures and character sheets will all be provided and it is even sponsored by Wizards of the Coast. All you need is yourself, some Mountain Dew and your imagination.

So get ready to get your old school game on when Recap’s Corner re-opens January 27th. Dungeons & Dragons, Magic, Pathfinder, Heroclix, no matter how you game, you have a new home.

Redcap’s Corner
www.redcapscorner.com

Will Shortz: The World of Enigmatology @ the University of Pennsylvania

As a part of the Year of Games, the University of Pennsylvania will be hosting the Editor Extraordinaire, the Creator of Crosswords, the Legendary Originator of Enigmatology, Will Shortz.

You may know him from the 2006 documentary Word Play, or from the 37 Friday puzzles from the New York Times lying around your apartment that are all 85% completed.

On Tuesday, January 24th, Will is coming to Philadelphia to give a talk titled The World of Enigmatology. It will be in Irvine Auditorium at 34th and Spruce from 5:30-7pm.

For more information, visit the University of Pennsylvania’s official website. See you there!

Weekly Kickstarter: LangGuini, a Card Game Designed During the 2011 Global Game Jam

Happy New Year, geeks! Make any resolutions? Sure you did. Get your K/D over 1.0, maybe. Re-watch all of BSG in one sitting. Finally finish that Marvel Zombies musical adaptation you’ve been penning.

How about this though: Invent some new words and save the dying English language.

Sounds pretty good, right? The year’s first featured Kickstarter project has you covered. First conceived during last year’s Game Jam, LangGuini is part Balderdash, part Apples to Apples, and all awesome. Don’t believe me? Ask Papa Mustachio. Or just let creator Ryan Morrison break it down for you:

LangGuini is a multi player card game for 3 or more players. The game was designed during the 2011 Global Game Jam in Philadelphia, PA. last year’s theme was “Extinction” so we decided that the English language has been deteriorating rapidly so we needed some new words. Being big fans of party games we wanted to make a social game, hence the three player minimum. After almost a year of play-testing and messing around with the mechanics we really want to print this game and get it out there.

The deck comes with a box with instructions printed on the back. 108 cards in the deck. 1 card is the decision card (hopefully to be replaced by DICE) 105 cards that each have two word parts listed on either the yellow or orange side. The final 2 cards are our special thanks and stuff like that cards.

This project is a little unique for a Geekadelphia feature, in that Ryan and the guys have already hit their funding goal. However, instead of swimming through piles of money Scrooge McDuck style, they’ve decided to create new Stretch Goals that allow them to add even more goodness to every deck that ships.

Currently they’re looking to hit $5,500 and ship each deck with custom LangGuini dice, which are sure to fit nicely right next to your d20 in the dice bag. Check out the project, enjoy the video, and do your part to make up ridiculous new words.

The Project: LangGuini, a Card Game!

Creator: Ryan Morrison

The Sweet Spot: Some great limited edition back rewards have already been claimed, but you can still grab a full deck plus one of four themed booster packs for $23, and $52 will get your your own set of custom cards in addition to the regular set. There are tons of hilarious rewards, including dinner with Papa Mustachio, for the high rollers out there.

Funding Deadline: January 16th, 2012

More Info: Check out the main Kickstarter page for frequent updates.

Every Monday (today is an exception, we were closed yesterday) Geekadelphia features a Kickstarter created by locals. Check ‘em out and support our local geek scene. If you have a project that you’d like featured on site, contact geekadelphia@gmail.com

The Best Games of 2011 You Didn’t Bother To Play [And Why You Really Should]

I caused the end of an established franchise, but I wasn’t that bad guys!

Alright, let me start this off by saying these aren’t the best games of 2011. In fact, they are far from it. When I think about the best games of the year, titles like Elder Scrolls V: Skyrim, Gears of War 3, Fallout: New Vegas, L.A. Noire, Dead Space 2, Deus Ex: Human Revolution, Assassin’s Creed: Revelations, etc.

The games I’m about to ramble about? These are the best, tragically underplayed games. The titles you ignored because they got poor reviews or were released in the wake of large blockbuster titles (some in the midst of several). Games that had immediate price drops on Amazon and made you suspicious of their quality. Games that I actually enjoyed.

So read on, and feel free to hate. And if I missed a game you think should be included, leave it in the comments. I’m always looking for new games to play. Especially underrated ones.

Warhammer 40,000: Space Marine – Like I said in my review of this title back in September, Space Marine was the biggest gaming surprise of the Summer, end of story. And now that 2011 is coming to a close, I can say that it was the surprise of the year, at least for me. When THQ asked me if I wanted a review copy of this game, I scooped it up with intentions of just writing up a quick giveaway with some brief impressions (sorry guys!). I really didn’t think I’d end up playing it all the way through, as I assumed it was going to be… well, bad.

Man, was I surprised.

An intense third person shooter, Space Marine delivered a surprisingly engaging narrative (despite me not understanding much of the Warhammer lore), beautiful, albeit very dark and dreary landscapes, and voice acting that was shockingly decent. I poured a lot of time into the title, and tried to nab every achievement I could. The multiplayer was a little meh, but the single player campaign was engrossing enough to forgive that fact. And if you’re like me and seldom bother with multiplayer, it’s a moot point anyway. (more…)

Red vs. Blue: Season 9 [Impressions & Giveaway]

Contest Closed! Thanks for playing.

As you all clearly know, I love me some Halo. And if my full suit of Master Chief armor doesn’t hammer home that message, I really don’t know what will. The games, the novels, the movies (Legends wasn’t bad!), the comics… I just can’t get enough. And that includes the hilarious Red. vs Blue series.

Red vs. Blue: Season 9 continues the story of Red vs Blue: Revelation, and breaks the same rules that RvB:R did… we’re introduced to a story being told without the traditional Halo engine, and instead, are treated to pre-rendered CGI.

And while the story this series tells gets a little confusing at times (there are two distinct story arcs through the twenty episode series, one of which goes back and uses the Halo engine), the Rooster Teeth crew continue to deliver a hilarious narrative that Halo fans everywhere will love.

The DVD has all the usual suspects that Red vs. Blue releases tend to include. Hilarious director’s commentary, outtakes and deleted scenes, cast interviews, and the PSAs that Rooster Teeth is celebrated for. Since you can watch the series for free online, it’s a must to include this sort of stuff for fans. And they give you a lot of it, especially with the behind the scenes videos.

The folks at New Video Group were kind enough to send over a bunch of copies to giveaway. I’ve got three copies of Season 9 up for grabs here. Just leave a comment about your favorite game in the Halo series for a chance to win. I’ll pick one of you at random next week and drop a copy in the mail.

Be sure to scope out Rooster Teeth’s website for more information on Red vs. Blue. Old episodes, hilarious comics… they do some great work, those guys.

Cipher Prime Giveaway: Win Copies of Auditorium & Fractal

Our good friends over at Cipher Prime recently re-released Fractal, their very first title, in the Valve Steam store.

Complete with all the “tweaks and improvements [they] added to the game for [their] Mac Store release, including rebalanced play modes, updated graphics, and improved music and sounds,” Fractal has been available on Steam since the end of November.

Dustin reviewed Fractal and loved it, and now we want to give one of you a chance to love it as well. Have Steam? I’ve got a download code for Fractal and Auditorium (another award winning game from our favorite local developer), up for grabs.

Entering is easy. Just leave a comment. I’ll pick one of you at random sometime next week, and email you the code. You can consider it an early Christmas gift. Good luck!

Geek of the Week: Greg Lobanov, Young and Talented Game Designer

Today’s Geek of the Week is Greg Lobanov, a student at Drexel University.

He’s roughly a decade younger than the average Geekadelphia writer and already cranking out multiple video games, effectively making us oldheads look bad.

Are you currently in school? Where do you go and what for?

I attend Drexel University, studying Digital Media. I’m currently in my second year, and it’s been quite a learning experience thus far. It’s been my first time working with 3D modeling and animation, I must say it’s been quite a challenge.

How did you get into game design?

I can’t pin it to a single moment or reason—from a very young age I enjoyed making games, though back then it was with paper, cardboard and markers. Something about it felt very natural to me, defining rules of play and making the pieces. I also loved drawing comics and writing stories to go with them. When I started to get into computers and the internet, all those things got tangled up, until some point I was making computer games.

What kind of games or people inspire you?

I think the best (and most inspiring) games are the ones that give the best “feel.” You might be thinking that’s very vague, but I stand by it. I find a lot of games very interesting and effective for all very unique reasons. The qualities that make a good game are far from universal; they’re hard to define in strict germs. Generally, I think that you can realize a game is great from the point of being able to nearly feel the passion that the artists and designers put into it. That passion transfers into my own work.

I liken myself to director Quentin Tarantino and musician James Murphy in the respect that my inspirations are often shown very clearly through my work and combining them in unique ways. (more…)

Assassin’s Creed: Lineage [Impressions & Giveaway]

Contest Closed! Thanks for playing.

Assassin’s Creed. I absolutely adore this video game series, and when Ubisoft released the outstanding Lineage mini-series, I was psyched. Live action Assassin’s Creed? Hells yeah. You can watch the full thing for free on YouTube, or if you’d like to scope it out on the big screen in HD… you could pick it up on DVD or Blu-ray.

Assassin’s Creed: Lineage serves as the prequel to Assassin’s Creed II, Brotherhood and Revelations. In the story we’re introduced Giovanni Auditore… Ezio’s father. Hunted in the midst of a conspiracy (a popular trope in the Assassin’s Creed series), he’s forced to fight for his life as he tries to expose a dark secret held by some of the most powerful families in Italy.

This is a pretty easy Blu-ray to talk about, considering the entire short film runs a little over half an hour. What you’re really paying for here is the amazing digital transfer (it looks gorgeous) and a number of short featurettes, including some making-of clips and developer diaries. All in all, with the series and the features, you’re looking at about an hour of content here.

 

On DVD, Assassin’s Creed: Lineage goes for a cheap $10, on Blu-ray, about $12 . The cheap price point, the solid story, and decent mini features, make this a great purchase for that mad Assassin’s Creed fan in your life, or even for yourself. It’s definitely worth the buy if you’re a diehard fan.

Now, for those crazy fans still reading, I’ve got THREE copies of Assassin’s Creed: Lineage on Blu-ray to giveaway. Just leave a comment about your favorite Assassin’s Creed character for a chance to win. I’ll email winners sometime next week.

Requiescat in pace…

Cipher Prime’s Fractal [Game Impressions]

Local game developer Cipher Prime, award winning creators of the games Auditorium and Pulse, have recently released an updated version of their addictive music/puzzle game called Fractal. Featuring colorful graphics, cool music, various play modes, and deceptively simple gameplay, Fractal will keep you hooked for hours.

Fractal’s main campaign starts you of creating “blooms”, which is when you connect a group of similarly colored pieces called fractals to create a giant hexagon cluster on the board. For every bloom you create, you also are rewarded with music. The more blooms you take off the board, the more music you hear within the level.

The catch is that you only have  a certain amount of fractals to put on the board while also trying to achieve a certain amount of points per level. As you move through the campaign, the difficulty certainly ramps up. Multiple colored fractals pop up on the board, suddenly making the player have to be aware that the upcoming fractal might destroy an attempted bloom combo.

While playing Fractal I was reminded of the game Lumines, but while that game had a style of gameplay very reminiscent of the classic puzzler Tetris, Fractal feels like it’s own thing. It has its own style  and pace. The campaign doesn’t have you trying to complete a level within a certain timeframe, nor does it suddenly ramp up the speed of gameplay. It all comes down to the player. How the player decides to interact with the level determines the tension and complexity of each level. Needless to say you can discover multiple ways of creating blooms within a level which certainly ups the replay value of the game. (more…)

Deadcoats: Neo-Pangea Brings Ben Franklin Back to Slay Zombies

Ben Franklin is well known as a number of things: author, printer, politician, scientist, musician, inventor, civic activist, and statesman. Lesser known? Zombie Hunter.

No longer. Thanks to the guys over at Neo-Pangea, Big Ben’s zombie killing exploits are your to relive any time you’d like. In the new Flash11 and Stage 3d-powered game Deadcoats, Philadelphia’s favorite founding father is tasked with stemming the tide of an overwhelming army of risen Redcoats with only his trusty lightning gun, iron resolve, and witty one-liners to aid him.

Reading, PA based Neo-Pangea can normally be found crafting beautiful interactive experiences for companies like National Geographic and the Travel Channel, but this particular project was a personal labor of love created from start to finish in just three weeks using brand new tech.

I’ve spent more paid work hours than I care to count headshotting the living dead with my thunderbuss, but I recently had the chance to chat with some of the team over at Neo-Pangea about the process of making the game.

Where’d the idea come from? Why Ben Franklin? Why zombies?

Aaron Beaucher, Ambassador of Inspiration: We have been wanting to do something zombie related for some time now – so when we were looking to showcase these new Flash 11 features and our own capabilities it seemed like a great opportunity. Brett really headed up the concept of Ben Franklin vs undead redcoats, seemed to be a good fit due to our ties to Philly. The lightning gun in the game is actually modeled from a real prop gun we have in our studio… now we just need to get our jetpack into something.

Brett Bagenstose, Baron of Pixels: We are so excited about the possibility of GPU rendered video that we had to have an experiment right out of the gate. But, we wanted to make something more than just a typical proof of concept. A typical, modern day zombie shooter seemed pretty cliché… it needed a purpose and a grounding to Pennsylvania. Ben Franklin kind of wrote his own role.

Jason Morris, Royal Alchemist: Why not? Ben is a local legend, and his love of zombie fighting isn’t as well documented through history as his fondness for French “pastry”. We just figured it was time to show the side of the story that people don’t usually get to see.

(more…)

Halo: Combat Evolved Anniversary [Review & Giveaway]

Halo: Combat Evolved was to the original Xbox what Goldeneye 007 was to the Nintendo 64. In other words, Master Chief’s struggle with the Covenant not only sold a lot of consoles, but set a new standard for multiplayer shooters.

A long 10 years later, we celebrate developer Bungie’s contribution to video games by–how else?–playing more Halo. The Spartans’ baton has been passed to Microsoft’s own 343 Industries, and its first order of business was to commemorate a decade of Halo with Halo: Combat Evolved Anniversary.

Frankly, any self-respecting Halo fan owes it to himself (or herself) to fork up the $40 for Halo Anniversary. And that’s for far more reason than the simple fact that it’s a Halo game. This is the most feature-rich, loving revival of a classic game you’ve likely experienced in a long while.

The point of an HD revival is to remind you of the wonderful experience you enjoyed years ago with a fresh coat of paint, but 343 has made that reminder even more powerful. (more…)

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