Zombies & Boomerangs: Production Diary #1

As a lifelong gamer with newfound time constraints, I’ve developed quite the affinity for mobile gaming on my iPhone, and most recently, my lovely iPad. Apple fanboy here, guilty as charged.
Gaming on my iPad consists almost exclusively of Flight Control HD, which offers fast paced, path drawing insanity, perfect for amping up those little lulls in the day. If it’s not that it’s Escape which is a very simple, incredibly satisfying puzzler. My iPhone still sees a lot of Plants vs. Zombies action because who doesn’t love tower defense and zombies? Also, Doodle Jump stays in the mix as I’ll never stop chasing that elusive higher score.
A few weeks ago I decided to embark on an epic quest to break into iPhone game development armed with little more than a passion for games. I’ve partnered up with one of Philly’s ever talented developers, Jake O’Brien, combining into a Voltron-of-sorts to one day make a living in the industry we both love so much.
Our first game revolves entirely around doing something geeks love… killing zombies. Just look at games like Left 4 Dead, or Call of Duty’s popular Nazi zombies mode.
Our game is simple, and revolves entirely around killing zombies with a boomerang. I will be periodically sharing our production experiences in making the game, both good and bad, here on Geekadelphia, and hope you enjoy the journey with me.













