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Meet Rubi Malone. She makes Lara Croft look like Punky Brewster.

Last week, I was thrilled to find a copy of Wet, the latest release developed by Artificial Mind & Movement (A2M) and published by Bethesda, sitting in my mailbox. It was hard not to be excited. I enjoyed the demo, adored the brilliant viral “Shot At Love” video, and have a crush on Eliza Dushku, who voices the main character. Awesome.

Wet tells us the story of Rubi Malone, a mercenary-for-hire who finds herself wrapped up in black market organ trades, underground drug cartels, back stabbing mob bosses, and murder. Over the course of her adventure, she’ll leap and dash over buildings like the Prince in Prince of Persia, dodge bullets like Inspector “Tequilla” Chen in Stranglehold, and wield double pistols, shotguns, and sub-machine guns in slow motion like that dark tortured detective in Max Payne.

Wet shows off some gorgeous scenery

And she’ll do all this with the visual flair of a Quentin Tarantino film, complete with the soundtrack to match.

So? Has the studio who gave us the masterpieces that are Oblivion and Fallout 3 gifted us by publishing another piece of brilliant gaming? Or has A2M managed to disappoint, continuing their track record of titles like Indiana Jones & The Staff of Kings?

Read on to find out!

Someone is about to get sliced

First, let’s talk about Rubi.

In my opinion, Rubi is one of the best leading female characters to grace the video game world in the last few years. She’s my favorite since Jade in Beyond Good & Evil. She’s independent, incredibly violent, lacks mercy, and wasn’t drawn out to be this oozing-sex-appeal character like many other modern female characters. Heavenly Sword, X-Blades, the upcoming Bayonetta… believe it or not, sometimes guys don’t want to be sold a sex icon. Rather than skimpy clothes and heaving Soulcalibur IV breasts, Rubi wears an outfit that fits. She speaks in a rough voice, swears like a trucker, and swigs whiskey out of a bottle to regain her health. She even rolls her eyes at the hypersexual body guard of the game’s leading antagonist. Thank you A2M. Not all men want  Soulcalibur IV women.

How does controlling this character work? Wet delivers easy, fluid controls. Despite the high action and wild gunplay, the gameplay is simple, fast, with a low learning curve. You can shoot 360 degrees, dive off walls, run along said walls while blasting away… and it’s all so easy. Don’t get me wrong, pulling off some of the more wild combos (ie: jumping through the air, sliding under a pipe, shooting behind you, all in one motion) takes a little bit of practice, but you’ll be handling it in no time.

You can PLAY this!

Wet offers up some incredible action scenes that you’d expect to be ‘quicktime’ events, a la God of War. Instead of making these simple ‘press the button when we tell you’ sequences, Wet lets you experience some truly awesome scenes, with just a few of those quicktime-esque button presses thrown into the mix. Navigating through the wreckage of an exploding plane and some absolutely insane car chases (one pictured above) that put the Matrix’s epic tractor trailer scene to shame… well, at this point, it’s as though the Wachowski Bros and Quentin Tarantino had a baby. Only instead of the inevitably ugly mess that would be their spawn, you’ve got this gorgeous game.

SLICE!

Another great highlight is Wet’s “Rage” mode. Comparisons to Madworld are justified. The simple colors, bright red, black, and white. Makes you think of the black and white battle in Kill Bill, complete with some of the best music in the game. Rubi racks up points for kills, and these points can then be exchanged for upgrades. Powered up guns, larger health bars, more bullets, etc. Gives the game some serious replay value, for you achievement whores out there.

As if excellent playable cinematic events and a highly stylized ‘rage’ mode’ weren’t enough, Wet delivers ‘challenge rooms’, where you have to close ex-amount of doors and kill all the enemies, with a limited amount of health, unlimited amount of baddies, etc. These increase in difficulty as the game goes on, the scenery varying and changing with each level, helping make this element of the game less tedious. It certainly could have been a repetitive, boring stage of the game. However, the developers managed to keep it fresh with each level.

She won’t stay caged for long!

However, Wet is not without its flaws.

While the game managed to pass on dishing out entirely ‘quicktime’ events for its major action scenes, they opted to keep this for some of the more intense boss battles, creating some epically disappointing final fights. The sort that make you groan and hurl your controller afterward. The leading antagonist’s bodyguard is one of the coolest, wildest looking enemies I’ve seen in a long time, an albino woman with gunblades, and has the worst boss battle ever. A waste of an excellent character.

Also, the awesome Grindhouse effect of the game is utterly RUINED by the game over screen. What would be an otherwise awesome effect, is tarnished by a two second delay between your character’s death, and the burning out film. It’s a simple thing that really shouldn’t have been ignored. Those two seconds really hurt what would have been a really cool moment. It’s a shame.

All in all, despite its handful of flaws, I’d say Wet is definitely worth purchasing the first week it’s out, and I seldom can say that about games I play. With its over the top action, wild story, and characters smack out of a Tarantino film, it really is a must have, and one of my favorite gaming experiences of the year. This is an EPIC step forward for A2M, and a smart move by Bethesda.

Other Stuff You Might Wanna Know:
Available for: Xbox 360 / PlayStation 3
Price: 59.99
Rating (Buy It, Don’t Buy It, Rent It): Buy It



  1. dalt wisney on Tuesday 15, 2009

    This review is poorly written and seems so biased toward the positive marketing of Wet it makes me think there is collusion. I do not believe the oversell and am turned off by the back handed compliments to all the film makers referenced. How many games will be made ripping off the original concepts of other content and dare claim they offer something new? At least admit the influences positively.

  2. Chris on Tuesday 15, 2009

    Agreed – I’ve read nothing but mediocre to bad things about Wet (which is sad because I was looking forward to it) – the review sounds like it was written by A2Ms marketing department. The Visuals are anything but pretty – the graphics look they are from a launch title.

  3. Eric on Tuesday 15, 2009

    Sorry you didn’t like it guys. Try the game yourselves though. I enjoyed it, and wanted to express that.

  4. Ben Gilbert on Tuesday 15, 2009

    @dalt wisney & Chris: Allow me to direct your attention then to some other reviews of Wet that may not agree with your stances. It currently has a 70 on Metacritic — though, truth be told, Eric’s review is subjective. It’s his *opinion* of the game. You commenting “I’ve read nothing but mediocre to bad things about Wet” is a clear indication that you haven’t actually played the game. Maybe give it a chance before you slag Eric’s review, eh?

    1UP: “While it’s not the most fantastic thing ever, a couple of its components — namely the stylish presentation and the battle arenas — are brilliant.”

    http://www.1up.com/do/reviewPage?cId=3176015&p=4

    Joystiq: “You have to love a game that works solely on the strength of its convictions. Deep down in the very core of its rockabilly heart, Wet knows that shooting dudes while you slow-mo dive and slide is fun. Fun enough to build an entire game around without too much ancillary garbage? Yes. A thousands times yes.”

    http://www.joystiq.com/2009/09/15/review-wet/

    Team Xbox: “Wet is a perfect blend of shooting and swordplay that lays on a thick layer of stylish acrobatics.”

    http://reviews.teamxbox.com/xbox-360/1761/Wet/p1/

  5. Chris on Tuesday 15, 2009

    Quoting me positive reviews of the game isn’t necessary. To be fair I have played the demo and I have a couple of sites I put stock in for video game reviews – namely IGN, destructoid and g4 (the written reviews not the Morgan Webb and Adam Sessler ones). After reading the reviews, my thoughts on the demo were confirmed – I found the gameplay mechanics to be clumsy and while the grindhouse presentation seems cool (albeit unoriginal) it doesn’t mask what I perceived to be less than stellar graphics especially for a console this far along in its lifecycle. I can only imagine the fact that this project was dropped by Activision during its development contributed to that. I was at least hoping for a great story but it seems like Wet came up short in that area too. While reviews obviously can be somewhat subjective, they are primarily supposed to be objective so the reader can formulate their own opinion of whether the game warrants their 60 bucks. I personally don’t feel this review did that. Sorry if my initial post came off as harsh – didn’t mean to offend anybody.

  6. Ben Gilbert on Tuesday 15, 2009

    @Chris: It seems then that we have a fundamental disagreement as to what a review should be. Perhaps you are looking for a consumer evaluation — something that examines each technical piece of something and determines its worth and quality based on those criteria. These are sometimes called an “instruction manual” review and are characteristic of IGN’s style (or lack thereof).

    What is above (and what most arts reviews in general are — be they movie or literature or gaming or dance or whatever) is a critique. It’s wholly subjective. This is a subject of much debate in the arts writing community and has been for some time. Should the reviewer be forcing subjectivity onto themselves and judging a piece of art solely to its dollar value? Can a person truly ever be subjective when dealing with the arts (or anything else for that matter)? Shouldn’t a reviewer really have a subjective point on what they review, allowing the reader to pick and choose their trusted reviewer of choice?

    I know I personally trust people like Jeff Gerstmann from Giant Bomb or Ludwig Kietzmann from Joystiq or Shawn Elliott (when he still wrote) from EGM/1UP to tell me if a game is good or bad — they’re often right (and to my own taste in games). How about you?

  7. brownkidd on Tuesday 15, 2009

    I beat the game and had a blast despite the repetative gameplay and clunky controls. I thought the voice acting was great and I enjoyed the story for what it was, a low-brow b-movie action plot. I’d like to see A2M make a franchise out of this. I’d love to play a sequel, but they should totally focus a bit more on tightening up the loose screws. With a bit more polish, WET could’ve easily been a triple-A title.

    Gotta’ give ‘em props for re-inventing the QTE and pulling off that sick skydiving scene, though.

  8. The Once and Future Chris on Tuesday 15, 2009

    Er… what Ben said.

    (cue LOST crescendo)

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